Agile Estimating and Planning

Planning is important even for projects using agile processes such as XP, Scrum, or Feature-Driven Development. Unfortunately, we've all seen so many worthless plans that we'd like to throw them away altogether. Too many teams view planning as something to be avoided and too many organizations view plans as something to hold against their development teams.
 
In this session you will learn how to break that cycle by learning and practicing skills that will help create useful plans that lead to reliable decision-making. You will learn about story points, ideal days, and how to estimate with 'Planning Poker'. Both short-term iteration and long-term release planning will be covered as will be three techniques for estimating velocity. By the end of this session you'll have a new view on estimating and will have gained experience with practical techniques you can use to make estimating and planning useful on your next project.
Xp2006aep
2.5 MB
pdf
June 18, 2006
XP 2006 in Oulu, Finland
half day
2006 estimating planning
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