Agile Game Development

These slides are from a full-day tutorial at the GDC 2007 conference and were presented by Clinton Keith, CTO of High Moon Studios; Mike Cohn, president of Mountain Goat Software; and others. Mike Cohn's slides from this session are also available in Korean. The translation was generously made available by Kay Kim

Gdctutorial_2007_final
3.0 MB
pdf
March 05, 2007
Game Developers Conference
full day
2007 game development scrum
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