Agile Game Development with Scrum

by

This book is for anyone who is interested in agile development, video game development and especially both! It explores the history of game development and what has led us to embracing agile practices from Scrum, XP and Lean to make better games.


Clinton Keith

Clinton Keith

Clinton Keith is an independent Scrum trainer and agile coach. Previously he worked for 15 years in the video game industry.

Table of Contents

  1. The Problem and the Solution
    1. The Crisis
    2. Agile Development
  2. Scrum and Agile Planning
    1. Scrum
    2. Sprints
    3. User Stories
    4. Agile Planning
  3. Agile Game Development
    1. Video Game Project Planning
    2. Teams
    3. Faster Iterations
  4. Agile Disciplines
    1. Agile Technology
    2. Agile Art
    3. Agile Design
    4. Agile QA & Production
  5. Getting Started
    1. The Myths and Challenges of Scrum
    2. Launching Scrum
    3. Working with a Publisher