The Mountain Goat Software Blog

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Article artwork for Are Vanity Metrics Really All That Bad?

Are Vanity Metrics Really All That Bad?

Separate vanity metrics from useful signals when deciding what to build or improve.

Article artwork for Why I Prefer Capacity-Driven Sprint Planning.

Why I Prefer Capacity-Driven Sprint Planning

The problem with velocity-driven sprint planning is that velocity is simply too variable to be useful in the short term.

Article artwork for Capacity-Driven Sprint Planning.

Capacity-Driven Sprint Planning

Plan sprints around real team capacity instead of relying only on past velocity.

Article artwork for Velocity-Driven Sprint Planning.

Velocity-Driven Sprint Planning

Plan sprints using velocity while understanding its limits.

What Is Quality?

Define quality in a way that helps agile teams make better tradeoffs.

Article artwork for The Main Benefit of Story Points.

The Main Benefit of Story Points

Understand why teams use story points instead of hours or days.

Rely on Specialists, but Sparingly

Use specialists wisely without letting them become bottlenecks.

Ray Bradbury on the Benefits of Short Releases

Use short release cycles to learn faster, reduce risk, and improve the product sooner.

Choose Backlog Items That Serve Two Purposes

Pick backlog items that deliver value while helping the team learn what matters next.

Article artwork for Adding Decorated User Roles to Your User Stories.

Adding Decorated User Roles to Your User Stories

Add context to user roles so stories describe needs with more precision.

Teams Should Go So Fast They Almost Spin Out of Control

Find the pace where teams move quickly without losing control.

Article artwork for 4 Reasons to Include Developers in Story Writing.

4 Reasons to Include Developers in Story Writing

See why developers should help write user stories before work reaches the sprint.