Skip to content
Mountain Goat Software
  • Ways We Help

    • Agile CoachingGet expert guidance tailored to your teams, leaders, and real-world challenges.
    • Backlog Story ImprovementStrengthen backlog items so teams can plan clearly and deliver valuable work.
    • Estimating & PlanningBuild realistic estimates and plans that support confident delivery decisions.
    • Leadership AlignmentAlign leaders around priorities, expectations, and the conditions agile teams need.
    • Team Improvement SprintsTurn focused learning into lasting changes through guided practice over time.
    • Scrum Team ImprovementHelp Scrum teams improve collaboration, execution, and results on real work.

    Who We Help

    Helping Scrum teams and product, engineering, and organizational leaders improve how they work.

    Explore Who We Help →

    Workshops

    • View All Workshops
    • Working on a Scrum Team
    • Backlog Refinement Workshop
    • Mastering User Stories
    • Story-Writing Workshop
    • Accurate Agile Planning
    • Effective Scrum Master
    • Agile for Leaders
    • Effective Product Owner
    • Team Reset
    • Agile Coaching
    • Introduction to Agile
    • Certified ScrumMaster
    • Certified Scrum Product Owner

    Explore Services

    • View All Services
    • Compare Workshops
    • ROI Calculator
    • Results OverviewSee how private, team-based agile support improves backlogs, planning, Scrum events, and leadership visibility.
    • What Changes in 90 DaysSee the practical improvements teams and leaders can achieve after working with us.
    • Client StoriesRead how organizations have applied what they learned and improved how they work.
    • TestimonialsHear directly from participants, leaders, and longtime clients.
  • Agile Guides

    • New to Agile or Scrum
    • Scrum
    • User Stories
    • Product Backlog
    • Story Points
    • Agile Planning and Forecasting
    • Product Ownership
    • Agile Teams and Collaboration
    • Agile Leadership
    • Leading Agile Initiatives

    More Resources

    • The Mountain Goat Software Blog
    • Videos
    • Webinars
    • Free Tools
    • Books by Mike Cohn
    • Presentations

    Stay Connected

    • Weekly Tips from Mike Cohn
    • Mountain Goat Software on YouTube
    • Connect with Mike on LinkedIn

    Featured Resources

    • Agile Video LibraryBrowse Video Playlists from Mike on Scrum, user stories, planning, and leadership.
    • Scrum Reset DiagnosticFind the one problem to fix first and run a practical two-sprint reset.
  • About Mountain Goat Software

    • Our CompanyLearn who we are and how Mountain Goat Software helps teams and organizations.
    • Mike CohnMeet our founder, author, and longtime agile practitioner.

    Get In Touch

    • Book a Call
    • Send an Email
  • Search
  • Book a Call
Book a Call
  1. Home
  2. Agile
  3. Story Points
  4. Introducing Story Points to a Team

Introducing Story Points to a Team

In This Topic

  • Start with Why Time Estimates Cause Trouble
  • Explain That Points Are Relative
  • Explain That the Units Are Abstract
  • Explain That Points Estimate Effort
  • Establish a Few Baselines Early
  • Run a First Estimating Meeting
  • Reintroducing Story Points After Misuse
  • Overcoming Reluctance to Estimate
  • A Simple First Workshop Agenda
  • What to Tell Leaders and Stakeholders
  • Introduce Velocity Later
  • Make the First Few Sessions Safe
  • Repairing Story Points Without Blame
  • FAQ
  • Explore Further

Guides ▾

  • New to Agile or Scrum
  • Scrum
  • Agile Teams and Collaboration
  • Product Ownership
  • Product Backlog
  • User Stories
  • Story Points
    • Planning Poker
    • Affinity Estimation
    • Story Point Scales
    • Story Point Baselines
    • Getting Better Story Point Estimates
    • Introducing Story Points to a Team
    • Common Story Point Problems
  • Agile Planning and Forecasting
  • Agile Leadership
  • Leading Agile Initiatives
Close

Introducing story points is easier when the team understands why they exist.

Story points help a team estimate product backlog items relatively, in a way that accounts for different speeds, different perspectives, and uncertainty.

A team that understands that purpose is much less likely to turn points into days or velocity into a target.

Start with Why Time Estimates Cause Trouble

Many teams first ask, "Why not estimate in hours or days?"

That is the right place to start.

Team members experience time differently. A senior developer may say an item will take a day. A newer developer may say the same item will take a week. Both can be right. If they compromise at three days, the result may be useful to no one.

The issue is that each person is estimating from personal experience and personal speed.

Story points shift the discussion. Instead of asking how long an item will take one person, the team asks how large the item is compared with other items.

People often disagree about duration. They can often agree on relative size.

Explain That Points Are Relative

The first concept to teach is relativity.

A story point estimate says, "This item is about this large compared with other items we understand." It does not say, "This item will take this many hours."

Use simple examples. Two moving companies may disagree about how many hours it will take to move a bedroom. A crew of college athletes may be faster than a pair of middle-aged friends. But both groups may agree that the kitchen is about three times as much work as a bedroom.

That is the idea behind story points.

The team does not need every person to work at the same speed. It needs a shared way to compare product backlog items.

Explain That the Units Are Abstract

Story points are intentionally abstract.

A point does not equal an hour, a day, or a fixed amount of work across all teams. That abstraction can feel uncomfortable at first. Teams often want a conversion because it seems to make the estimate more concrete.

But the conversion is usually what causes problems.

If one point equals one day, team members start thinking about who will do the work and how fast that person will be. Stakeholders start treating estimates as commitments. Managers may start comparing teams by point totals.

Keep the unit abstract and team-specific. Then use completed work and velocity to forecast when needed.

Explain That Points Estimate Effort

Story points estimate effort.

Effort is the total effort needed to get a product backlog item done. It includes more than coding. It includes design, testing, integration, documentation, deployment work, coordination, and whatever else is needed for the item to be complete.

Effort is influenced by:

  • Amount of work
  • Risk
  • Uncertainty
  • Complexity

A product backlog item can be simple but large. Another can be small but risky. A useful estimate accounts for the total effort the team expects.

This helps avoid the common mistake of saying, "Story points are just complexity." Complexity can matter, but it is only one part of the estimate.

Establish a Few Baselines Early

After explaining the idea, give the team examples.

Choose one or two product backlog items the team understands. A completed item is best. Agree on a story point value for it. Then choose another item that is clearly larger or smaller.

Those examples become baselines.

The team can then estimate new items by asking:

  • Is this like the item we called a two?
  • Is it closer to the item we called a five?
  • What makes it larger or smaller?
  • What risk or uncertainty should move it up?

Do not begin by defining every number in the scale. Start with a few examples and let the team compare.

Run a First Estimating Meeting

A first story point estimating meeting should be simple.

Select a small set of product backlog items. Choose items the Product Owner understands well enough to explain. Avoid starting with the most controversial, technical, or politically charged items in the backlog.

A useful first session:

  1. Reminds the team why it is estimating.
  2. Reviews the scale and baseline items.
  3. Estimates one product backlog item at a time.
  4. Lets team members ask questions.
  5. Uses private estimates and simultaneous reveal when possible.
  6. Discusses meaningful differences.
  7. Records estimates without turning the meeting into a course.

Keep the first session short enough that the team leaves with confidence rather than fatigue.

Reintroducing Story Points After Misuse

Some teams are not new to story points. They are tired of them.

Maybe points became days. Maybe velocity became a performance target. Maybe estimates were treated as commitments. Maybe managers compared teams and created pressure to inflate estimates.

Reintroducing story points requires acknowledging that history.

Avoid telling the team to "just do points correctly this time." Explain what will change:

  • Points will estimate relative effort, not duration.
  • Velocity will support forecasting, not performance evaluation.
  • Estimates will support decisions, not commitments.
  • Disagreement will be discussed, not averaged away.
  • The team will use baselines to keep the scale stable.

A team that has been burned by bad uses of story points needs evidence that the surrounding system will be different.

Overcoming Reluctance to Estimate

Some reluctance is reasonable.

Teams may resist estimating because estimates have been used against them. They may have seen every estimate become a promise. They may have spent hours estimating items that were never built. They may not believe stakeholders will respect uncertainty.

Start by connecting estimates to decisions.

Ask, "What decision will this estimate help us make?" If no one can answer, do not estimate. If the estimate will help the Product Owner decide between two options, explain that.

The team is more likely to support estimation when it sees that estimates help create better conversations about value, effort, and tradeoffs.

A Simple First Workshop Agenda

A first story point workshop does not need to be complicated.

A useful agenda might look like this:

  1. Explain why the team is estimating and what decisions the estimates will support.
  2. Explain that story points are relative, unitless estimates of effort.
  3. Discuss the four contributors to effort: amount of work, risk, uncertainty, and complexity.
  4. Choose two or three familiar product backlog items as baselines.
  5. Estimate a few items silently using Planning Poker.
  6. Discuss the high and low estimates before converging.
  7. Capture questions, assumptions, and items that need refinement.
  8. Agree how the estimates will and will not be used.

The final step matters. A team is more likely to trust story points when it knows the estimates will support planning, not punishment.

What to Tell Leaders and Stakeholders

Leaders and stakeholders often want to know how story points connect to dates.

A useful explanation is:

Story points help the team estimate the relative effort of product backlog items. Once we have enough history, velocity helps us forecast how much similarly sized work the team may complete in future sprints. Points are not commitments, and one point does not equal one day.

That distinction protects the team and helps stakeholders. It keeps estimation honest while still making forecasting possible.

Leaders should avoid asking, "How can we increase velocity?" A better question is, "What is preventing the team from delivering valuable work predictably?"

Introduce Velocity Later

Do not begin by teaching velocity in detail.

Velocity matters because it helps with forecasting, but it is easier to understand after the team has experienced relative estimation. If the first conversation is about velocity, story points can sound like a performance system before the team has learned how to use them as an estimating tool.

Start with comparison. Add velocity after the team has a few sprints of estimates and delivery history.

Make the First Few Sessions Safe

The first few story point sessions set the tone.

If the Product Owner argues every estimate down, the team will stop being honest. If a manager uses the numbers as commitments, the team will inflate them. If one expert dominates the discussion, quieter team members will stop sharing risks.

A good facilitator should make safety explicit:

  • Estimates are planning inputs, not promises.
  • Disagreement is useful.
  • The team can decline to estimate unclear items.
  • Baselines can be adjusted as the team learns.
  • Velocity will not be used to compare people or pressure the team.

Story points work best when people can say what they really think.

Repairing Story Points Without Blame

When a team has used story points badly, avoid opening with a lecture about what it did wrong.

Start by recovering the purpose. Ask what decisions estimates are supposed to support. Then re-anchor the team in relative comparison:

  • What is this item like?
  • Is it bigger or smaller than a baseline item?
  • What uncertainty are we including?
  • What would make this item too large for a sprint?
  • How will this estimate be used?

The team may need to stop converting points to days, stop treating velocity as a target, and establish fresh baselines. But those changes are easier when the team sees that the goal is better decisions, not a vocabulary correction.

FAQ

What scale should a new team use?

A modified Fibonacci scale such as 1, 2, 3, 5, 8, 13, 20, 40, 100 works well for many teams.

Should we explain velocity right away?

Explain only enough to prevent confusion. The team should know that points can later be used with historical velocity for forecasting, but the first goal is learning to estimate relatively.

Who should facilitate the first session?

A Scrum Master, agile coach, or experienced team member can facilitate. The facilitator should protect the team from pressure and keep the discussion focused.

What if the product owner wants dates?

Explain that story points are used with velocity to forecast. Do not convert points to days during the estimating conversation.

What if the team refuses to estimate?

Ask why. The objection may reveal a real problem in how estimates have been used. Fix the misuse before insisting on the practice.

Last updated July 5th, 2026

Mike's Weekly Tips

Concise Tips from Mike Cohn to Help You Succeed with Agile

Get one concise, practical tip from Mike Cohn every Thursday to help you and your team succeed with agile and Scrum.

Get your weekly tips!

Explore Further

Article artwork for 3 Ways to Help Agile Teams Plan Despite Uncertainty.
Article

3 Ways to Help Agile Teams Plan Despite Uncertainty

Featured

We might not like ambiguity, but it’s a fact of life. Find out how to plan with uncertainty in mind.

Article artwork for How to Estimate Story Points With Multiple Teams.
Article

How to Estimate Story Points With Multiple Teams

Featured

Establishing a common baseline allows multiple teams to estimate consistently with story points.

Article artwork for 7 Ways to Get the Best Estimates of Story Size.
Article

7 Ways to Get the Best Estimates of Story Size

Featured

Agile teams often struggle to estimate product backlog items. Here are 7 ways to make solid improvements.

A folding ruler sits inside a circle, upon which rotate planning poker cards, gears, and a clock. Text to the right of the image reads, Story Points are an Estimate of Effort, as Influenced by the amount of work, complexity, risk and uncertainty.
Article

What Are Agile Story Points?

Understand what story points measure and why they are often misunderstood.

Article artwork for Sprint Review Agenda.
Article

Sprint Review Agenda

Use a simple agenda to make sprint reviews more focused and useful.

An agile coach and team discussing their work together.
Coaching

Estimating & Planning

Improve estimates, forecasts, release planning, and conversations about scope, timing, and risk.

Estimating

Build practical agile estimating skills with story points, planning poker, triangulation, velocity, and techniques for making useful forecasts without chasing false precision.

Article artwork for Getting Better Estimates Is Easier Than You Think.
Article

Getting Better Estimates Is Easier Than You Think

Is your team hesitant to estimate? Here's the secret: we're not as bad (or as good!

Article artwork for The Best Way to Establish a Baseline When Playing Planning Poker.
Article

The Best Way to Establish a Baseline When Playing Planning Poker

Establish useful baselines so Planning Poker estimates stay relative.

Text graphic: Shared baselines can help or hurt across teams.
Article

Is It a Good Idea to Establish a Common Baseline for Story Points?

Decide whether shared story point baselines help or hurt across teams.

Mike Cohn answers three frequently asked questions about Scrum Masters so that everyone can get on the same page, including who Scrum Masters report to, how to prove your value as a Scrum Master, and how to introduce new practices to reluctant teams
Article

Short Answers to Your Big Questions about Scrum Masters

Mike answers three common questions about Scrum Masters, including who Scrum Masters report to.

Article artwork for Why the Fibonacci Sequence Works Well for Estimating.
Article

Why the Fibonacci Sequence Works Well for Estimating

If you’ve estimated with Planning Poker, you may very well have used cards with either the FIbonacci sequence, or a modified Fibonacci sequence.

Article artwork for Story Points Estimate Effort Not Just Complexity.
Article

Story Points Estimate Effort Not Just Complexity

Clarify why story points estimate effort, not just technical complexity.

A team copies what the leader does, not what he says.
Article

Leading Agile Initiatives: How Leaders Help Agile Change Succeed

An agile initiative is not mainly a one-time rollout of Scrum, Kanban, SAFe, Jira, new job titles, or a different meeting calendar.

Text graphic: Estimate at the right time and level of detail.
Article

When Should We Estimate the Product Backlog

Estimate backlog items at the right time and level of detail.

Article artwork for When Planning Should Become A Shared Problem.
Article

When Planning Should Become A Shared Problem

Turn planning pressure into a shared conversation about options and tradeoffs.

Article artwork for Nine Questions Scrum Masters and Product Owners Should Be Asking.
Article

Nine Questions Scrum Masters and Product Owners Should Be Asking

Use better questions to improve collaboration, decision-making, and team ownership.

Article artwork for The Five Possible Estimates and Which One Your Team Should Use.
Article

The Five Possible Estimates and Which One Your Team Should Use

Unless team members have discussed it, they are almost certainly providing different types of estimates.

Article artwork for Four Reasons Agile Teams Estimate Product Backlog Items.
Article

Four Reasons Agile Teams Estimate Product Backlog Items

Estimating product backlog items provides benefits beyond predicting when a project will be finished.

Article artwork for The Surprising Cost of Bad Estimates.
Article

The Surprising Cost of Bad Estimates

See how bad estimates create costs beyond missed dates.

Article artwork for Don’t Equate Story Points to Hours.
Article

Don’t Equate Story Points to Hours

Story points are about time, specifically effort. But that does not mean you should say, “One story point = eight hours.

Plan Visualizer
Tool

Plan Visualizer

The Plan Visualizer is a free agile forecasting tool for testing whether a target scope can be completed by a target deadline. It plots the plan against a low and high velocity estimate so teams and stakeholders can…

Planning documents, charts, and estimation notes.
Workshop

Accurate Agile Planning

Help teams create credible forecasts, plan under uncertainty, and make better decisions about scope, timing, risk, and tradeoffs.

Illustration representing the Velocity Range Calculator.
Tool

Velocity Range Calculator

Use this to calculate a velocity range from historical sprint data and support milestone forecasting.

Training

  • Services
  • Agile Coaching
  • Backlog Story Improvement
  • Estimating & Planning
  • Leadership Alignment
  • Agile Training ROI Calculator
  • Team Improvement Sprints
  • Scrum Team Improvement
  • Private Workshops
  • View All Workshops
  • Compare Workshops

Agile Guides

  • Topic Hubs
  • New to Agile or Scrum
  • Scrum
  • Agile Teams and Collaboration
  • Product Ownership
  • Product Backlog
  • User Stories
  • Story Points
  • Agile Planning and Forecasting
  • Agile Leadership
  • Leading Agile Initiatives

Resources

  • Agile and Scrum Videos
  • Webinars
  • The Mountain Goat Software Blog
  • Books by Mike Cohn
  • Free Tools
  • Weekly Tips from Mike Cohn

About Us

  • About MGS
  • Our Company
  • Mike Cohn
  • Client Stories
  • Testimonials
  • Contact Us
  • Book a Call
  • Send an Email
Mountain Goat Software
Copyright ©1998–2026 Mountain Goat Software. All Rights Reserved.
  • Contact Us
  • Terms and Conditions
  • Privacy Policy