Skip to content
Mountain Goat Software
  • Ways We Help

    • Agile CoachingGet expert guidance tailored to your teams, leaders, and real-world challenges.
    • Backlog Story ImprovementStrengthen backlog items so teams can plan clearly and deliver valuable work.
    • Estimating & PlanningBuild realistic estimates and plans that support confident delivery decisions.
    • Leadership AlignmentAlign leaders around priorities, expectations, and the conditions agile teams need.
    • Team Improvement SprintsTurn focused learning into lasting changes through guided practice over time.
    • Scrum Team ImprovementHelp Scrum teams improve collaboration, execution, and results on real work.

    Who We Help

    Helping Scrum teams and product, engineering, and organizational leaders improve how they work.

    Explore Who We Help →

    Workshops

    • View All Workshops
    • Working on a Scrum Team
    • Backlog Refinement Workshop
    • Mastering User Stories
    • Story-Writing Workshop
    • Accurate Agile Planning
    • Effective Scrum Master
    • Agile for Leaders
    • Effective Product Owner
    • Team Reset
    • Agile Coaching
    • Introduction to Agile
    • Certified ScrumMaster
    • Certified Scrum Product Owner

    Explore Services

    • View All Services
    • Compare Workshops
    • ROI Calculator
    • Results OverviewSee how private, team-based agile support improves backlogs, planning, Scrum events, and leadership visibility.
    • What Changes in 90 DaysSee the practical improvements teams and leaders can achieve after working with us.
    • Client StoriesRead how organizations have applied what they learned and improved how they work.
    • TestimonialsHear directly from participants, leaders, and longtime clients.
  • Agile Guides

    • New to Agile or Scrum
    • Scrum
    • User Stories
    • Product Backlog
    • Story Points
    • Agile Planning and Forecasting
    • Product Ownership
    • Agile Teams and Collaboration
    • Agile Leadership
    • Leading Agile Initiatives

    More Resources

    • The Mountain Goat Software Blog
    • Videos
    • Webinars
    • Free Tools
    • Books by Mike Cohn
    • Presentations

    Stay Connected

    • Weekly Tips from Mike Cohn
    • Mountain Goat Software on YouTube
    • Connect with Mike on LinkedIn

    Featured Resources

    • Agile Video LibraryBrowse Video Playlists from Mike on Scrum, user stories, planning, and leadership.
    • Scrum Reset DiagnosticFind the one problem to fix first and run a practical two-sprint reset.
  • About Mountain Goat Software

    • Our CompanyLearn who we are and how Mountain Goat Software helps teams and organizations.
    • Mike CohnMeet our founder, author, and longtime agile practitioner.

    Get In Touch

    • Book a Call
    • Send an Email
  • Search
  • Book a Call
Book a Call
  1. Home
  2. Agile
  3. Story Points
  4. Story Point Baselines

Story Point Baselines

In This Topic

  • What a Story Point Baseline Is
  • Why Baselines Matter
  • Do Not Start with a One
  • How to Establish Baselines
  • Use Baselines During Estimation
  • Baselines Help Prevent Estimate Inflation
  • Shared Baselines Across Multiple Teams
  • Common Baseline Problems
  • How to Choose Good Baseline Items
  • Use Baselines to Triangulate
  • Baselines Should Represent Total Effort
  • When to Refresh Baselines
  • Baselines Can Help Leaders Too
  • FAQ
  • Explore Further

Guides ▾

  • New to Agile or Scrum
  • Scrum
  • Agile Teams and Collaboration
  • Product Ownership
  • Product Backlog
  • User Stories
  • Story Points
    • Planning Poker
    • Affinity Estimation
    • Story Point Scales
    • Story Point Baselines
    • Getting Better Story Point Estimates
    • Introducing Story Points to a Team
    • Common Story Point Problems
  • Agile Planning and Forecasting
  • Agile Leadership
  • Leading Agile Initiatives
Close

Story point baselines give a team familiar examples to compare against.

Relative estimation works best when the team can point to completed or well-understood product backlog items and say, "This is what we mean by a two," or "This is the kind of work we call a five."

A baseline turns an abstract scale into a practical shared reference.

What a Story Point Baseline Is

A story point baseline is one or more product backlog items the team uses as anchors when estimating.

For example, a team might choose a completed item and agree it is a two. Then it might choose a larger item and agree it is a five. Future estimates can be compared against those baselines:

  • Is this new item smaller than our two?
  • About the same as our two?
  • Between the two and the five?
  • About the same as our five?
  • Larger than our five?

The baseline does not need to be perfect. It needs to be useful.

Teams often struggle with story points because the numbers feel meaningless. Baselines give the numbers meaning without tying them to days.

Why Baselines Matter

Story points are relative. That means every estimate is easier when the team has something to compare against.

Without baselines, team members may invent their own private meanings for the numbers. One person thinks a five means "about a week." Another thinks it means "moderate risk." Another thinks it means "a normal-sized story." Those private meanings create inconsistent estimates.

Baselines help the team use a shared scale.

They also make it easier to avoid points-to-days thinking. Instead of asking, "How many days is this?" the team can ask, "Is this more like the search filter we called a three or the account export we called an eight?"

That is the conversation story points are meant to create.

Do Not Start with a One

Many teams want to start by identifying a one-point item.

That sounds logical, but it can cause problems. If the team starts with a one, there is no room for anything smaller. The first baseline also tends to anchor the whole scale. If the team chooses something too large as a one, future estimates can become inflated.

A better approach is often to start with a small but meaningful item and call it a two.

That leaves room below it. If the team later sees something truly smaller, it can call it a one. The team can then choose another item that is roughly twice as much effort and place it at five, or something between the two and the five at three.

The exact numbers are less important than creating useful comparison points.

How to Establish Baselines

Use items the team understands.

Completed product backlog items are best because the team has real experience with them. If completed items are not available, choose items the team understands well enough to compare.

A practical approach:

  1. Find a small but meaningful completed item.
  2. Agree on a value, often two or three.
  3. Find an item that is clearly larger.
  4. Agree on a higher value, often five or eight.
  5. Add one larger baseline only if the team needs it.
  6. Keep the baseline list short and visible during estimation.

Do not build an elaborate catalog of examples. A few good anchors are usually enough.

The team should revisit baselines occasionally, especially if estimates start drifting or new types of work become common.

Use Baselines During Estimation

Baselines should be visible during estimating conversations.

When a team estimates a new item, compare it with one or more baseline items:

  • "This feels larger than the login change we called a three."
  • "It has less work than the export feature we called an eight, but more uncertainty than the filter change we called a five."
  • "If that old item was a five, I cannot see this being a thirteen."

This comparison is sometimes called triangulation. The team checks the new estimate against multiple known items rather than estimating in isolation.

Triangulation is especially useful when someone proposes an estimate that feels high or low. It keeps the discussion grounded in previous decisions.

Baselines Help Prevent Estimate Inflation

Estimate inflation happens when items receive more points today than similar items would have received in the past.

It often starts innocently. A team is unsure whether an item is a two or a three. Because the team is under pressure to increase velocity, it chooses three. The next item is slightly larger, so it becomes a five. Soon the scale has drifted.

Baselines are one of the best defenses.

When estimates start creeping upward, compare new items with old baseline items. If a new item looks like a known three, call it a three. Do not let pressure on velocity redefine the scale.

Publicly reviewing estimates during Sprint Reviews can also help. Teams are less likely to put a large estimate on obviously small work when the estimate will be visible in a practical context.

Shared Baselines Across Multiple Teams

A shared baseline can help when several teams work from one product backlog or contribute to a shared release forecast. It should be treated as a forecasting aid, not a productivity comparison. The goal is a common language for product backlog item size, not a league table of teams.

Story points normally belong to one team. A team’s estimates, baselines, and velocity all develop together, so one team’s five-point item may not mean the same thing as another team’s five-point item.

Most of the time, that is fine. Teams can estimate with their own baselines and use their own historical velocity for planning.

Shared baselines become useful when multiple teams need to contribute to one product forecast, work from one product backlog, or estimate work that could be done by more than one team. In those cases, teams can choose a few product backlog items they all understand and agree how those items should be estimated.

The goal is to create enough shared reference points that cross-team planning is less misleading, not to make every team identical.

Use shared baselines carefully. They are useful for forecasting and coordination. They should not be used to compare teams by velocity or decide which team is faster.

Common Baseline Problems

The Baseline Is Too Abstract

A definition such as "a five is medium" is less useful than a real item the team has completed. Use examples.

The Team Has Too Many Baselines

A large catalog becomes hard to remember and maintain. Keep a small set of anchors.

Baselines Are Secretly Time-Based

If a two means two days, the team has not established a story point baseline. It has created a time estimate in disguise. For more detail, see 7 Ways to Get the Best Estimates of Story Size.

The Baseline Never Changes

Baselines should be stable, but not frozen forever. If the team's work changes significantly, refresh the examples.

Management Uses Baselines to Compare Teams

Baselines can support multi-team planning. They should not be used to decide which team is faster based only on point totals.

How to Choose Good Baseline Items

Good baseline items are familiar, representative, and easy for the team to discuss.

Look for items that:

  • The team has already completed or understands well.
  • Represent real product backlog work, not artificial examples.
  • Include the full effort to finish, not just coding.
  • Are small enough to remember clearly.
  • Are not emotionally loaded or controversial.
  • Cover a few useful values, such as 2, 5, and 8.

Avoid using a strange one-off item as a baseline. If the item had unusual politics, unusual technology, or unusual rework, it may distort future comparisons.

The team does not need a baseline for every value. It needs enough anchors to make comparison easier.

Use Baselines to Triangulate

Triangulation means checking an estimate against more than one baseline.

Suppose the team thinks a new item is a five. Before recording that estimate, it can ask:

  • Is it clearly larger than the two-point baseline?
  • Is it clearly smaller than the eight-point baseline?
  • Is it similar to other five-point items we have completed?
  • What risk or uncertainty could push it into the next bucket?

Triangulation helps prevent drift. It also helps the team catch estimates that were influenced by optimism, pressure, or one person’s strong opinion.

Baselines Should Represent Total Effort

A baseline should represent the total effort to deliver a product backlog item.

If the team chooses baselines based only on coding effort, future estimates will ignore testing, analysis, design, database work, review, deployment, documentation, and other work needed to get the item done.

This matters because story points estimate effort, not just technical complexity. A baseline item that involved simple code but extensive testing may be larger than it first appears. A technically tricky item may be small if the scope is narrow and the team knows the area well.

When choosing baseline items, ask what work was actually needed to finish them.

When to Refresh Baselines

Baselines should be stable enough to support comparison, but not so permanent that they become outdated.

Refresh or replace a baseline when:

  • The team no longer remembers the item clearly.
  • The product, architecture, or tooling has changed significantly.
  • The baseline was based on an estimate the team no longer trusts.
  • The team has changed enough that the old comparison no longer helps.
  • The baseline is encouraging points-to-days thinking.

Do not change baselines just to make velocity look better. That is estimate inflation. Refresh baselines to preserve a useful shared reference, not to improve the numbers.

Baselines Can Help Leaders Too

Baselines can help leaders understand story points without converting them to days.

Instead of saying, "Five points equals about three days," a Product Owner can say, "A five-point item is similar in effort to these two items we finished last quarter."

That keeps the conversation grounded in relative size. It also helps stakeholders discuss scope tradeoffs without treating every point as a fixed time commitment.

FAQ

How many baseline items do we need?

Start with two or three. Add more only when the team repeatedly needs another comparison point.

Should baselines be completed items?

Completed items are best. The team has learned what was actually involved. Well-understood upcoming items can work when completed examples are not available.

Can we change a baseline estimate later?

Usually leave the old estimate alone. The baseline represents how the team calibrated at the time. If it is no longer useful, replace the baseline with a better example.

Should every story point value have a baseline?

No. That usually creates too much overhead. A few anchors are enough for most teams.

Can baselines help a new team?

Yes, but use them lightly. A new team may start with a few sample items, then refine its baselines after it has completed real work together.

Can baselines help multiple teams use story points together?

Yes, when multiple teams need to contribute to the same forecast or work from the same product backlog. A few shared baseline items can help teams estimate more consistently. But shared baselines should support planning, not team comparison.

Last updated August 5th, 2026

Story Splitting Quick Reference

Free Download: Story Splitting Cheat Sheet

Get a quick reference your team can use in refinement to spot oversized stories, avoid task-based splits, and find smaller stories they can finish within a sprint.

Download Now

Explore Further

Article artwork for How to Estimate Story Points With Multiple Teams.
Article

How to Estimate Story Points With Multiple Teams

Featured

Establishing a common baseline allows multiple teams to estimate consistently with story points.

Article artwork for 7 Ways to Get the Best Estimates of Story Size.
Article

7 Ways to Get the Best Estimates of Story Size

Featured

Agile teams often struggle to estimate product backlog items. Here are 7 ways to make solid improvements.

Text graphic: Shared baselines can help or hurt across teams.
Article

Is It a Good Idea to Establish a Common Baseline for Story Points?

Featured

Decide whether shared story point baselines help or hurt across teams.

Text graphic: Use baseline stories only when they help teams compare.
Article

Establishing a Common Baseline for Story Points

A common criticism of story points is that the meaning of a story point will differ among teams.

Article artwork for The Best Way to Establish a Baseline When Playing Planning Poker.
Article

The Best Way to Establish a Baseline When Playing Planning Poker

Establish useful baselines so Planning Poker estimates stay relative.

An agile coach and team discussing their work together.
Coaching

Estimating & Planning

Improve estimates, forecasts, release planning, and conversations about scope, timing, and risk.

Estimating

Build practical agile estimating skills with story points, planning poker, triangulation, velocity, and techniques for making useful forecasts without chasing false precision.

Two elephants on a balancing scale.
Article

How to Prevent Estimate Inflation

Keep story point estimates consistent as teams learn and improve.

A folding ruler sits inside a circle, upon which rotate planning poker cards, gears, and a clock. Text to the right of the image reads, Story Points are an Estimate of Effort, as Influenced by the amount of work, complexity, risk and uncertainty.
Article

What Are Agile Story Points?

Understand what story points measure and why they are often misunderstood.

Article artwork for Getting Better Estimates Is Easier Than You Think.
Article

Getting Better Estimates Is Easier Than You Think

Is your team hesitant to estimate? Here's the secret: we're not as bad (or as good!

Article artwork for When Planning Should Become A Shared Problem.
Article

When Planning Should Become A Shared Problem

Turn planning pressure into a shared conversation about options and tradeoffs.

Measuring a wall clock using using a tape measure.
Article

Don’t Estimate the Sprint Backlog Using Task Points

Some teams like story points so much, they invent task points and use those for sprint planning. Bad idea.

A Second Way to Prevent Estimate Inflation
Download

A Second Way to Prevent Estimate Inflation

Learn one more practical technique for preventing estimate inflation and keeping your team's story point estimates useful over time. Go beyond the blog post - find out one more way to prevent estimate inflation.

Article artwork for Why the Whole Team Should Participate When Estimating.
Article

Why the Whole Team Should Participate When Estimating

Even though not everyone may work on a product backlog item, it’s still worth having the full team estimate. Here’s why.

Article artwork for Four Reasons Agile Teams Estimate Product Backlog Items.
Article

Four Reasons Agile Teams Estimate Product Backlog Items

Estimating product backlog items provides benefits beyond predicting when a project will be finished.

Article artwork for Story Points Estimate Effort Not Just Complexity.
Article

Story Points Estimate Effort Not Just Complexity

Clarify why story points estimate effort, not just technical complexity.

Article artwork for For Better Agile Planning, Be Collaborative.
Article

For Better Agile Planning, Be Collaborative

The best plans are created by developers and stakeholders working together.

Article artwork for Is It Dangerous to Calculate the Cost per Point?
Article

Is It Dangerous to Calculate the Cost per Point?

Calculating a cost per story point comes with risks. Here's what you need to know.

Text graphic: Keep backlog detail just enough and just in time.
Article

Writing the Product Backlog Just in Time and Just Enough

Keep backlog detail just enough and just in time.

AI Prompts for user personas, story writing, acceptance criteria and more
Article

How to Use AI for Product Discovery and Writing Better User Stories

Use AI to support product discovery, user interviews, and writing better user stories.

Article artwork for 3 Ways to Help Agile Teams Plan Despite Uncertainty.
Article

3 Ways to Help Agile Teams Plan Despite Uncertainty

We might not like ambiguity, but it’s a fact of life. Find out how to plan with uncertainty in mind.

Plan Visualizer
Tool

Plan Visualizer

The Plan Visualizer is a free agile forecasting tool for testing whether a target scope can be completed by a target deadline. It plots the plan against a low and high velocity estimate so teams and stakeholders can…

Planning documents, charts, and estimation notes.
Workshop

Accurate Agile Planning

Help teams create credible forecasts, plan under uncertainty, and make better decisions about scope, timing, risk, and tradeoffs.

Illustration representing the Velocity Range Calculator.
Tool

Velocity Range Calculator

Use this to calculate a velocity range from historical sprint data and support milestone forecasting.

Training

  • Services
  • Agile Coaching
  • Backlog Story Improvement
  • Estimating & Planning
  • Leadership Alignment
  • Agile Training ROI Calculator
  • Team Improvement Sprints
  • Scrum Team Improvement
  • Private Workshops
  • View All Workshops
  • Compare Workshops

Agile Guides

  • Topic Hubs
  • New to Agile or Scrum
  • Scrum
  • Agile Teams and Collaboration
  • Product Ownership
  • Product Backlog
  • User Stories
  • Story Points
  • Agile Planning and Forecasting
  • Agile Leadership
  • Leading Agile Initiatives

Resources

  • Agile and Scrum Videos
  • Webinars
  • The Mountain Goat Software Blog
  • Books by Mike Cohn
  • Free Tools
  • Weekly Tips from Mike Cohn

About Us

  • About MGS
  • Our Company
  • Mike Cohn
  • Client Stories
  • Testimonials
  • Contact Us
  • Book a Call
  • Send an Email
Mountain Goat Software
Copyright ©1998–2026 Mountain Goat Software. All Rights Reserved.
  • Contact Us
  • Terms and Conditions
  • Privacy Policy